Example 1: Goo Video Sphere
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This is the video sphere. Users can zoom in and out and rotate all around the sphere. Each module that makes the sphere is a link to video media. This is a very unique, and in my opinion, innovative way to present data.
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An up close look at the outside. |
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This is a shot from inside the sphere looking towards the top. |
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This is a shot of one of the videos that links directly the modules that make up the sphere. |
Example 2: Saint Jean Cathedral of Lyon
This one was really interesting. This is a model of a real cathedral in France. The controls are weird but once you understand how to move around it's pretty cool. This example incorporates thematic music that really sets a deep tone for your visit. You can also reset the light source to really see how light plays throughout the architecture of the building. I can see this type of example being very valuable in a virtual world. Being able to bring a class to the Vatican without flying to Rome for example.
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This is a shot of the Cathedral first rendering on my machine. |
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This is the cathedral fully rendered. On my PC at home it tooks about 45 seconds to full render. My graphics card at work couldn't handle it at all. |
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I placed the light source at the far end of the hallway. |
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From the altar looking back towards the entrance with a different light source. |
Example 3: KineMan - Interactive 3D Skeleton
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This example is an interactive 3D Skeleton. I can see value in this application for education and perhaps even art. |
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Maniuplating individual joints to try and make a natural pose. |
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Here I manipulated many joints and the overall angle to make a very uncomfortable looking pose. |