Tuesday, November 19, 2013

Class #11: WebGL Chrome Experiments using Google's Chrome Browser

Example 1:  Goo Video Sphere


This is the video sphere.  Users can zoom in and out and rotate all around the sphere.  Each module that makes the sphere is a link to video media.   This is a very unique, and in my opinion, innovative way to present data.

An up close look at the outside.

This is a shot from inside the sphere looking towards the top.

This is a shot of one of the videos that links directly the modules that make up the sphere.


Example 2:  Saint Jean Cathedral of Lyon


This one was really interesting.  This is a model of a real cathedral in France.  The controls are weird but once you understand how to move around it's pretty cool.  This example incorporates thematic music that really sets a deep tone for your visit.  You can also reset the light source to really see how light plays throughout the architecture of the building.  I can see this type of example being very valuable in a virtual world.  Being able to bring a class to the Vatican without flying to Rome for example.

This is a shot of the Cathedral first rendering on my machine.

This is the cathedral fully rendered.  On my PC at home it tooks about 45 seconds to full render.  My graphics card at work couldn't handle it at all.

I placed the light source at the far end of the hallway.

From the altar looking back towards the entrance with a different light source.  


Example 3:  KineMan - Interactive 3D Skeleton


This example is an interactive 3D Skeleton.  I can see value in this application for education and perhaps even art. 

Maniuplating individual joints to try and make a natural pose.

Here I manipulated many joints and the overall angle to make a very uncomfortable looking pose.

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